Minggu, 17 Maret 2013

UMvC3 Character Discussion: Spider-Man


Yo man, Weerd526 is back to his own blog again, but now you may call me Hakujin(my stream name in FGC Tournament), so for now, I’d like to discuss something about UMvC3, what I want to discuss is all about Spider-Man in UMvC3.
So, Spider-Man in UMvC3 is a great character comparing to the previous series, he has many options for rush down and has some spacing options(thanks to his web zip buff), but unfortunately, Spider-Man is still a underrated character, everyone who likes to playing in huge tournament are prefer to use some characters like Zero, Mags, Vergil, and the other high tiers, hahahaha, ok now we’re going to discuss Spidey’s pros and cons in UMvC3.
Pros:
He’s a nice Safe Rush character, and put him in the point, he will be the one of the scariest point character in the game if you can maximize his moves and build the great team for him. Spider-Man has a great air mobility for the Non-Flight character, and he has many options for rushing down your opponent such as, you can do TK(Tiger Knee) web swing to make a ambiguous overhead, you can do front web zip after do some pressing to make a triple overhead, you can do spider sting or web throw for incoming mix-up(cross-under potential for all spider sting type and H web throw) and many more for his offensive options.

Cons:
He has medium-low HP(900k), he can’t do a 700k++ combo by himself(I exclude the impractical combo lol :v), he has many bad match-up(either individual or assist match-up), he’s a terrible support and anchor character because he didn’t have a great assist and XF2/3 Spider-Man is not that good comparing to some characters, his movement priority are not the best(even you can disrespect his spider sting or web swing incoming setup with some moves like Wolverine dive kick and many more), his meter gain are mediocre comparing to the other characters, his ground move are terrible and he’s kinda hard to maximize his combo without OTG assist or without web zip OTG + assist.

Overall:
You can only maximize Spider-Man potential by putting him as a point char with a correct assist, and you must controling the momentum if you want to win with this character, but if you can do all the things you want correctly, congratz you won that match*youdontsay.jpg*. So in my opinion, Spider-Man individual tier is B+, the assist tier is D.

Assists:
So, I’d to present to all of you the recommended assist for this character, before I give you the assist lists, what is the great criteria for Spidey assists? The answer is either for follow up his combo(mostly OTG assists), for neutraling(beams/arrows) or for give more pressure to his opponent, more or less that’s what Spidey needs in UMvC3, ok now let’s go to look the recommended assist lists for Spidey(Top 10, but maybe not in particular order):
- Hidden Missiles(Doctor Doom)
- Aim Master L(TaskMaster)
- Rapid Slash(Vergil)
- Plasma Beam(Doctor Doom)
- EM Distruptor(Magneto)
- Sentinel Force[charge](Sentinel)
- Repulsor Blast(Iron Man)
- Jam Session(Dante)
- Dark Hole(Dormammu)
- Quick Shot[Greyhound](Hawkeye)

I think there’s another potential assist for Spider-Man team, but I think I only list the top 10 for you hahahaha.
Teams:
Now I want to share to you my original opinion about the top 5 Spider-Man team lists, I only give the lists, maybe we will discuss the team in other posts(maybe will discuss the other teams that aren’t listed in my top 5) , so here’s the lists(in a particular order):
- Spider-Man(a)/Doctor Doom(b)/Vergil(y)
- Spider-Man(a)/Magneto(a)/Doctor Doom(b)
- Spider-Man(y)/Dante(a)/Doctor Doom(a/b) or Iron-Man(a/b)
- Spider-Man(a)/Storm(a)/Sentinel(a) or Doctor Doom(b)
- Spider-Man(b)/Dormammu(a)/Doctor Doom(b)
Hmm....I think that’s all for today post, maybe in the next post, I will discuss the Spider-Man Team Synergies(either the top 5 team or not), so see you later next time guys!(sorry for some or many bad grammar lol :v, I'm not that good in english)

in the end, I'd like to give this old song for you, hahahaha(MvC1 Spider-Man Theme)

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